Vampire

Vampires in My Vampire System are similar to the vampires in stories, they have red eyes, drink blood, get weaken under the sun. However, vampires in the novel don't fear silver, garlic, or religious symbols.

Vampire society is led by a Vampire King or Queen followed by 13/14 Council Leaders.

According to Fex Sanguinis, vampires, especially high-ranking vampires, can abstain from blood completely, however they would still take blood when going into battle. They only used beast crystals to power their items and such, there weren't many that used it for beast gear; they saw it as a sign of being weak, having to rely on equipment. According to the past, the only one that dabbled in beast gear a little was the old tenth leader. Perhaps, this arrogance would one day, be the downfall of them.

Before vampires could come of age and either evolve into a Vampire Noble or go through the specific ceremony, the vampires were told to kill ten death bats which were also at the advanced level as a right of passage.

The vampires in the novel are also divided into ranks:


 * Vampire (Level 10~19 in the System) →
 * Vampire Noble (Level 20~39 in the System) →
 * Vampire Knight (a Vampire Family can have a maximum of 2 of this Rank, = Level 30~39 in the System) (It's just a powerful title by conducting a ritual, there is no evolution into a Vampire Knight, but gives physical improvement) →
 * Vampire Lord/Leader (Heads of the 13 vampire families, Level 40 - ?? in the System) →
 * Vampire King or Queen (Elected from the Vampire Lords)
 * Punisher (Shadow ability Vampires, rule-enforcer, 14th family)
 * Celestial Vampire Lord (an evolution that is unique to and only achieved by Quinn)

Racial Abilities

 * Increased Strength, Speed and Stamina.
 * Sunlight restriction
 * Basic Blood Abilities:
 * Blood Swipe
 * Blood Spray
 * Blood Wall
 * Blood Bullet
 * Blood Ritual
 * Mind-based Abilities:
 * Mind Control ( Influence )
 * Memory Manipulation
 * Misdirection ( Phantom Punch for example)

Subclasses
At one point there were only vampires, and when a vampire would turn a human, there was a chance they could fall into one of the subclasses. Some Subclasses could have children, but even their children would work for the original person that turned their parents. So whenever one would talk to someone as their Turner, they were talking about the original vampire that had turned them or their family. In most cases anyway, only at the vampire noble stage due to law, would they be able to turn a human. So they and their subclasses would most likely stay in the same family.

A common thought about subclasses is that they became Blooded because they fell in love with their Turner. Some Vampire Leaders and Vampire Nobles view subclasses as beneath them.

When lower class, subclass creatures like ghouls evolved, there were many different classes they could change into. Sometimes, by using certain methods, the classes someone would evolve into could be influenced, but mostly it was a random process which depended on the situation and personality of the individual.

The categories are used to divide up Vampire Pool children with standard vampires for Vampire School education. One campus building is for the vampires, then the other three for the vampire subclasses. Category A, are those closely related to vampires, Category B, the undead, and Category C, those strong at magical abilities.


 * Subclasses have no choice when joining a family because they have to follow the person who turned or created them, but that doesn't mean you aren't special. There will be times when you must work with others in your family, or maybe other vampires completely, and that includes each other.

Category A
They are similar to your standard vampire but perhaps a little unique when comparing them with slight differences. Some of these can evolve into vampires, later on, some branch of slightly. A few examples include a halfling, a fledgeling, thrall, and dhampir. These classes tend to be well balanced in terms of skill; they have good magic and melee abilities. With each one having their own specialties when they later evolve. All need some form of blood.


 * [Race: Halfling - A halfling is one of the weakest of Class A, but at the same time, it has the most potential to grow. Based on the halfling's efforts, it can become something more than a standard vampire. Similar to a vampire, a halfling slightly can consume blood and has changes to their senses. It is also weakened in sunlight.]
 * [Race: Dhampir - A Hybrid creature which is a mixture of a vampire and a human. It's hard to determine whether they are more vampire or more human. They have all the strengths of a vampire, super strength, super speed, faster regeneration. Yet at the same time, are able to withstand sunlight. It is said that some are able to adapt to the situations they are in, if they are with vampires, they will imitate and appear to be one of them. If they are with humans, their form shall revert back to what appearance it once was. It colloquial name among vampires is "Vampire Hunter" and judged to be killed on sight.]
 * [Race: Strigoi - A Strigoi is a type of vampire that has not yet chosen its path. Evolution will commence once the Strigoi has decided on its future path. Possible evolutions include the Strigoi Mort, a dangerous vampire that focuses on physical abilities or a Strigoi Vu that is a sorcerer among vampires. Strigoi are not affected by sunlight, they also consume human blood via simple touch, powering their ability to transform into an animal-like creature. Strigoi are just as mortal as vampires, but apart from their speed they share only a few physical traits. (Even this may vary depending on what animal they are able to transform into)]

Category B
Undead category. This is where Ghoul, Wight, Wendigo, and a few others fit into. These have next to no magical power. But most of them make up for it with their Melee attack strength. All need flesh to eat.


 * [Race: Ghoul - Unlike a vampire, a ghoul is not affected by sunlight. Ghouls are stronger, faster and can see better than a human. But their main strength is their incredible healing abilities, they are even more impressive than a vampire's. Broken bones chunks of flesh will be instantly healed on the spot. Ghouls are most loyal to their maker, the main reason for this is because their maker's blood resides inside their body. The maker will need to supply the ghoul with his or her own blood otherwise the ghoul's body will start to deteriorate and eventually will cease to exist. As long as the ghoul gets a supply of the maker's blood then the ghoul will live on forever by the maker's side. The ghoul's loyalty is based on the amount of the maker's blood within them at the time. The function to eat regular food has completely disappeared. If the ghoul eats regular food, he or she will immediately vomit it. Instead, the undead must eat raw human flesh, with the initial turned ghoul can temporarily delay the hunger with raw animal meat. The ghoul's olfaction can detect if the meat is raw or not, with the former as a delicious smell. The faster a turned ghoul can consume different raw fresher human flesh (0/7), the faster and more likely better further evolution, such as the Wight.]
 * [Race: Wight - A rare evolution path of a ghoul. A wight is an undead creature which is fast and sneaky in the night. They are best used as a form of an assassin. Wight's have a high level of intelligence similar to humans, although their personality could not be said to be the same. They are lawful to their creator, but once they see someone as their enemy, they will do everything in their power to get rid of them. Wights are immune to poison, sleep, paralysis, Mind control, and diseases. They also contain a skill that will allow them to turn a killed victim into another lesser Wight (0/2). The wight can only be a certain evolution for a ghoul only if its creator is a vampire leader.]
 * [Race: Wendigo - The wild, mindless beast-like undead evolution of the ghoul with greater strength and physical attributes. Unlike other undead classes, a wendigo's can't evolve anymore, and unlike a ghoul, they aren't loyal to their master at all. They have lost their intelligence entirely, and can only react based on instinct, they have only one thing on their mind, which is food. The only bit of loyalty they have left is that they won't attack their master, but for the rest of their undead lives they will continue to hunt and kill humans to eat their flesh. The wendigo only seeks sources of human flesh to fill its endless satiety and it can exist for a very long time until it decays into bioorganic matter.]
 * [Wendigos were similar to Wights with their amazing healing capabilities and strength, but at the same time vastly different. They showed no signs of intelligence and were unable to speak any words. They were detached from any emotion, only feeling one thing, hunger. Their hunger was far greater for flesh than a Ghoul or a Wight. While they did it out of survival, the Wendigo's did it out of addiction. They were one of the very few evolutions that, when created, would be completely detached from their creator. They could be killed without any type of ramifications since the connection was no longer there. It's unlike a Wight that gets stronger as its master gets stronger due to their connection. A wendigo will only be as strong as its master was when it evolved, and then further gaining strength depending how much it has eaten. Meaning it all depends on who created it and what happened after.]
 * [Race: Draugr - An undead creature that possesses superhuman strength. They contain super healing abilities and have possible evolutions in the future, which will allow it to gain new abilities unique to the Draugr. Its natural nature is snappy as it has a short temper. Its strength is on par with its creator. However, it will not scale as the creator gets stronger. All other stats are half that of the original creator. Must feast on human flesh to evolve and heal but is not necessary to consume. If never fed, it will continue to live as long as it remains uninjured.]

Category C
The others category. They don't really have much in common with each other, or at least, not as much as the others. They usually tend to be strong in magical power while weak in the speed and strength department many vampires are known for. Examples are Succubus, Blood Fairy, Hannya, and the Banshee. The upside about this category is they usually don't have a huge negative to them like the others. Although different, depending on what they turn into, don't need something as difficult as the first two. This is the smallest subclass population due to their rarity and mainly female origin, however, male form category c exists such as the Incubus.


 * [Race: Namanari Hannya - Hannya are emotional beings. Their powers and strength fluctuate based on their emotions, and they are more sensitive than regular beings. They are typically prone to jealousy and negativity. They often feed off the negativity of those around them as well to power up their own powers. Their powers specialize in dark and spiritual magic. This magic can also be used to influence weak-minded women to do their bidding. A Hannya is the only known vampire class that is able to switch between evolutions on the fly. They have a total of three recorded evolutions that they can choose from and depending on the situation they are in (calmly consuming negative emotions), they are able to change. Each evolution has a different set of abilities that would be better in different scenarios. They don't just stay in one state, but are able to change into these different states at will. Although after a certain amount of time, they will always go back down to the original state. They also have two horn numbs on their head. Hannya are deemed beautiful in vampire aesthetics.
 * Skill - Spiritual partner: A link is formed between two people, any attack that would hurt one or the other can be passed on to the other person. A spiritual partner can be changed at any point and time but must be in the same zone as the user when being used.
 * Skill - Spiritual chains:  A ranged attack. A dark black energy ball of negativity is hurled at the target if successfully hit, it will root the enemy for a certain amount of time. The chains' time and strength depend on what mental state of both the user and opponent are at the time.
 * Evolutions available: Chunari Hannya (magic-spiritual), Honnari Hannya (physical-magic)]
 * [Race: Chunari Hannya - A mid-level vampiric demon evolution of the Hannya and its second form. They have long sharp horns, tusks like fangs. They possess more powerful magic and more spiritual spells than a Namanari Hannya.]
 * [Race: Honnari Hannya - The high-level vampiric demon and the Hannya's third form. Honnari Hannya have serpentine bodies and the ability to breathe fire. They are fast and agile having a lot of durability and high regeneration in this form, but can no longer perform spiritual spells. However, their magic become more diverse.]
 * [Race: ? Hannya - The Hannya's fourth form. Unknown.]
 * [Race: (Infant) Succubus - An immature succubus with a red tail, and a single horn that is placed only on the left side. As a lower-tier succubus, they are sexually alluring teenagers. They can use limited illusion magic. It is one of the classes that can be naturally born from a subclass besides being Blooded. It is always female.]
 * [Race: Succubus - An infant succubus, after evolving into a full succubus. will grow two horns, evenly placed on both sides. Her tail will grow longer, her skin will redden, and finally, her wings will sprout out from her back. Their sexual appeal also increases. They are strong in illusion magic and are also able to lure certain men who are attracted to her easily. This is because the source of her energy (yang energy) is a man's special seed.]
 * [Race: Banshee - Banshees are known as the Harbingers of death. When one of them comes into this world, including themselves, they let out an almighty scream to announce it, but this is not the only time they will do so. The reason for their name is because they are able to tell when one of their family members has died. They too announce this with a scream or a cry. Banshees often are able to predict death in their family, and see a distorted future. The method this comes to them is different for each one. For some, it can be whispers, some visions and other ways. Just because a banshee has seen such a sign doesn't mean it will happen, as the future can always be changed. It is just one of the possibilities they are seeing. Each of the thirteern families have at least one banshee to determine if a member of their family might eventually die, keeping track.]
 * [Race: Blood Fairy - The playboy or playgirl of the vampire race. They physically have a superhuman body which is comparable to vampires, including their regenerative abilities. Although unlike vampires, they do not consume human blood to live and regenerate. They consume vampire blood. They are long lived but not immortal by any means. The main traits of a Blood fairy are it's smooth silky skin, and its red blood wings. The blood fairies are able to fly and use their own set of blood skills that are different from vampire skills. This is due to the blood inside the fairy's being different. The fairy's blood is toxic and acidic to vampires. A blood fairy is one of the subclasses that if created, vampires are ordered to kill it on sight.]

Vampire Pool
A large population social group that represents the vampires and subclasses that are under a banner but are able to freely move between the families, well that's why we are told to work hard in school, to get noticed by one of the thirteen families. However, to enter a Family, one must register while being part of the Pool.

Those who can learn or are accepted by a Family of the 13 can enter the inner castle/inner circle area and leave the Vampire Pool, however, depending on the Family Leader's wishes. The Pool is the majority of Vampire society citizens, at the bottom of social ladder.

Also called Pooling Stage , Pooling Area or Pool Living Area.

Species Available Abilities

 * For human turned vampires, their ability is reset to level 1 or erased with their MC depending on their previous ability's compatibity with vampire MC cells.
 * Human turned vampires, if turned after age 16, have the potential to develop their ability to birth a soul weapon. If the Blooded individual already had a soul weapon, it would become embryonic again if the ability was erased, or adapt with the still existing ability.

Thirteen Families

 * 1) Cain Family -
 * 2) Cha Family- the ability to reverse time in a small area (chapter 729)
 * 3) Toppy Family-
 * 4) Talon Family- Blood Ignition: Using Blood Control to throw blood out of their body and at their target, they can then ignite and explode the blood causing much damage if hit.  (chapter 426)
 * 5) Sunny Family- ability to talk to animals and beasts (chapter 426)
 * 6) Muscat Family-a trapping ability. When he places his hand on the ground an invisible mark is created, if one is to step into that mark, then it will light up, and they will be stuck for half a second or so. It may not sound like much, but it's enough time for him to do some serious damage. (chapter 480)
 * 7) Dawn Family-
 * 8) Snacker Family- telepathy ability. Because of this, the family was treated well as they were the communicators. (chapter 468 & 507)
 * 9) Fortuna Family
 * 10) Eno Family/the Cursed Family - Equivalent Exchange : Only available to the 10th family's Vampire Leader and Successor.  The power is limited to the creation in one's mind, as long as one knew what he wanted and had a rough idea of how it worked (with required materials and much needed research beforehand) he could create it. However, the stronger the creation, the more he had to exchange to create it.
 * 11) Scutter Family-
 * 12) Killton Family-
 * 13) Sanguinis Family - string ability known as  Puppeteer 

Punishers

 *  Shadow : Elemental ability

Common Vampire

 *  Transformation 
 *  Mist 
 *  Telekinesis 
 *  Poison 
 *  Substance Mimicry 

Unique Human turned Vampire

 *  Qi Perception  - Leo Suiyan